Warsaw Masters XIX - 1st place
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC361 | Ferocious Blow | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
S37 | Ethereal Hunters | Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they moved through one or more blocked and/or occupied hexes. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
S39 | Massed Blades | Surge: Score this immediately after an activation in which a friendly fighter made an Attack action with one or more supporting fighters. | 1 | - | - | - | 2/44 (4.55%) | |||||
S45 | Deadly Vengeance | Reaction: Play this during an enemy fighter's Attack action, after the deal damage step, if that Attack action will take a friendly fighter out of action. That friendly fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S50 | Horrifying Shriek | Choose one enemy fighter within 3 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | 2/44 (4.55%) | |||||
S51 | Methodical Attacks | Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S58 | Deathly Vigour | +1 Wounds. | - | - | - | - | 2/44 (4.55%) | |||||
S61 | Murderpact | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters. +1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker. |
- | - | - | - | 2/44 (4.55%) | |||||
S62 | Pall of Fear | -1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E36 | Mirror Move | Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - | ? | NewestDuplicate | 9/44 (20.45%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H161 | Death's Champion | Surge: Score this immediately after your leader's Attack action that took the target out of action. | 1 | - | - | - | 3/44 (6.82%) | |||||
H192 | Cryptic Clues | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex. |
2 | - | - | - | 3/44 (6.82%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/44 (4.55%) | |||||
H226 | Sinking Feeling | Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens. | 1 | - | - | - | 2/44 (4.55%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/44 (11.36%) | |||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) | |||||
NM165 | Death's Soldiers | Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction. Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved. Restricted |
- | - | - | - | 3/44 (6.82%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/44 (13.64%) | |||||
NM233 | Blind Gamble | Pick one feature token that is not an objective token and is in a hex that contains a fighter with no Move or Charge tokens. Pick a number, then flip that token. If you reveal an objective token with the number you picked, deal 1 damage to that fighter if it is an enemy fighter, or that fighter makes a Move action or a Range 1 or Range 2 Attack action if it is a friendly fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM269 | Abyssal Summoner | During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - | - | - | ||||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
NM295 | Nether Defence | +1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard. | - | - | - | - |